Vickers S Grunt wrote:Recently i acquired the ability to seriously hurt tanks buy skilling in to the proto swarm launcher and have finally been able to start making tanks explode on a regular basis .
I tried all the levels of swarm launcher from milita to proto and i can tell u that until u reach proto your efforts are mostly wasted unless the tank is failfit or just dumb.
Now it is possible for me to solo most tanks if i have a firing solution for long enough with the proto swarms .
Tankers will tell u that one AV should not be able to kill a similar level tank alone but i am calling bullshit on this why should i not be able to take out a tank if i am skilled and fitted in to it ?
Lets look at some of the arguments:
The tank takes millions more skill points than the AV = false Yes while the single weapon takes less than the whole tank this is not the complete picture after all my swarm launcher is not going to fire its self. I need maximum core and fitting skills to ensure i can fit the best weapon for the job i need suit skills to give me the hit points to make it to that perfect firing angle as well as proto sidearm so give me a better chance of getting threw any infantry standing in my way .
I have 17 million skill points and all of those except the few million in other light weapons can be directly of use fighting tanks .
Next argument
Tanks cost millions of isk each they should be able to survive multiple battles and mow down infantry = false Tanks cost a lot of isk true but the benefits from being surrounded buy a metal boxes are large . For a start only a small percentage of infantry can hurt u from range. It might seem to u like every other guy is rocking av but take it from a infantryman there are still a lot more AR's out there than forge guns and swarms and of those guys even less have bothered to train for proto av .
Tanks murder regular infantry and are invulnerable to non specialized weapons with the ability to generate staggering amounts of war points and a GTFO ability that most grunts can only dream of .
Now these tanks are not just evaporating at the mere sight of my proto swarm with 2x complex damage mods some are even able to fully tank my damage for a limited time and any good tank will take at least 5-8 volleys .
So how much more damage should a tank be able to take ? if i am using proto with 2x complex how much more would it take a militia guy ? 10 volleys 15 ? 20 ! Yeh yeh i hear u say " but that's militia gear against advanced tank " Ok so it should take 4-5 mags of directs hits from a militia AR to down a protobear ??? after all his gear might be 10 times more expensive than the militia guy ( just like a top tank might be 10 times more expensive than my proto AV fit ).In dust u pay a lot to go up in levels for little gain for example a gek costs 7 or 8 times more than a standard for only 5% more damage .Tanks just follow this trend
Arguments like this about the level of gear belong in games like WOW yes being higher level should give u a advantage but it should not make u invulnerable to lower levels ( It never did in eve ).
Take into consideration that we do not have ADV, PRO and RAR HAV in game yet, and vehicle are meant to be destroy be squad, not a ssingle guy with proto stuff, and that we(Armor HAV) have currentlly buged AR with repair 3x more HP. Tanks are not fine.